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Old 10-13-2015, 06:04 PM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
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Quote:
Originally Posted by Bokke [You must be logged in to view images. Log in or Register.]
This is simply not true.

Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.

Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.

In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.

The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
This was exactly my point. Live had a broad spectrum of partials which meant that coordinated players could still kill a target that was too well geared for them to take individually. So you ended up with several small, tightly knit PvP guilds that played together.

On here you just fully resist everything after a certain point, so there isn't much incentive for small group teamwork and the server just devolves into a bunch of PvE guilds.

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
so you don't actually play here

cool
It takes about 4 hrs of playing every 6 months to remind me that this has become the short bus of MMOs and to find something else.