Kill the mob on it's spawn point (or if it paths, in it's pathing line only).
Fixes the problem instantly.
Also, it's unreasonable for a guild to set up shop at a zone out and then not expect to catch hell once in a while. You aren't nailed for zoning a bad pull/adds in KC or CoM. It also wouldn't be an issue if mobs were killed on their spawns.
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Anichek Dudeki
Officer, Guild Relations
Bregan D'Aerth
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