Quote:
Originally Posted by Anichek
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Kill the mob on it's spawn point (or if it paths, in it's pathing line only).
Fixes the problem instantly.
Also, it's unreasonable for a guild to set up shop at a zone out and then not expect to catch hell once in a while. You aren't nailed for zoning a bad pull/adds in KC or CoM. It also wouldn't be an issue if mobs were killed on their spawns.
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I dont mind we are 'catching hell' - I just dont see the alternative being that great of a solution for all the ToV raiding guilds- that is my point.
When we are in the wrong, we are in the wrong and USUALLY admit it / walk away.
Again, I was not there so I continue cannot fully dive into what happened yesterday with what did or did not happen.