Quote:
Originally Posted by drmskr
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2) Orginal visibility not being able to add in... Yea.. It was ALREADY in there, and virtually everybody freaked out on the devs so they REMOVED it. Yes, the Devs caved.
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Nah. Haynar's vision patch was certainly dark, but it was not like the original client at all. The lighting in the titanium client is just too different. In the original client, you could see wisps with lightstones from halfway across WC at night, that's why they added burned-out lightstones, so the loot bearing mobs wouldn't be so obvious. There is nothing even vaguely like that with this client. In the original client torches and other firelight sources gave a yellowish tint to what they illuminated. Infravision gave everything a reddish tint at night, ultravision gave a bluish tint at night. Jacking your gamma (if you had a voodoo graphics card) to see in a dark zone with a nightblind race would leave your screen washedout and effectively blinded in the desert zones in the daylight until you backed it down again. Here, there is no noticeable difference between human & half-elf vision, and with Haynar's patch there was still very little difference between them, it was huge on live. On the original client a lightstone or a lantern gave very usable light to nightblind races, here only a greater lightsource makes a noticeable difference.
tl;dr
It's not the dev's fault, it's not the players' fault, it's the client and can't be fixed. Blame Verant/SOE, it's their baby, and they drowned it in the bathwater.