honest feed back
1) benefited people who could gate at the turn in mobs in case they got ported.
2) benefited classes that could travel fast (bard, shaman, druid) or port around the world.
3) lowbies couldn't do many parts of the quest, like Kael part.
4) rewards were mediocre for the time and effort that was required.
5) it was fun, but maybe a final fight with a /random would be worth it.
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