Thread: Pathing Plane of Hate 2.0
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Old 11-01-2015, 06:54 PM
Ele Ele is offline
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Quote:
Gattwin wrote:
There seems to be a lot of complaints about the new Hate and I'm wondering if you are still working on this zone in order to fix these. Here are some of the problems I can think of off the top of my head:
-The pathing on the second floor is horrible.
- Mobs on the first floor will heal mobs on the second.
- Mobs on the second floor will argo bards singing the mana song on the first floor occasionally.
- second floor armor drops are very rare.


Since the first floor mobs heal the second floor ones you are forced to clear the first floor in order to even attempt the second. This is very time consuming and leads to about a good 5 to 6 hours of setup time just to reach the second floor.

We are working on some changes for the Plane of Hate. I guess it's best if I just give you the words of the man making the changes directly.

quote:
I have removed the agro text from all upstairs Dark Elven NPCS, and adjusted awareness range outward a tad. Spam should be minimal now, but you won't know a NPC is mad at you until it smacks you.

Innoruuk can now see further, so be careful dancing with him now, he knows a few new steps.

Drop rates are meant to be fairly low on an individual basis, but in bulk the upstairs area yields pretty good loot. The patrolling NPCs have the lowest chance of loot, and some loot you can only get from the statics.

There is a core issue with this zone that creates the pathing problems and the ability to get whacked from above or below, as well as mystery healing.

The zone is one of our earlier creations, and the software used to create it was the same we used on all outdoor zones. The problem with that is, NPC collision detection through walls/floors is non-existent.

The 'new' area has been there since the zone first came up, but wasn't used due to the problems listed above.

With a few new tools to work with, we felt we could make the neglected real estate usable.

While I'm not totally satisfied with the pathing/vis issues, I am satisfied that the area is playable, though it requires a bit different play style than most Planar raids. I.E., you can't rely on a static camp and pullers there.

- Kendrick


Not much more that I can add. The zone is a lot more interesting than it was before, and a lot better in terms of gameplay. It's not perfect, that's for sure. Completely rebuilding the zone would help, but not enough to warrant the effort. Rebuilding the zone would take the same amount of time that it would take to build new content, and new content would be a better use of that time since the old one is certainly playable and fun.

Alan
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