Evidence I've seen so far suggests 4-7 imps on traps. I still can't get any good map of their locations though. But they seem to be only in SW Corner and 2nd floor:
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SW Break: You can no longer run the wall to get to the SW camp because of the imp traps in the SW corner. SW camp is still a perfectly good place to break, but you must run between the houses to get there. Unless everyone going is a Hate vet and knows exactly where to go, I advise against this. Furthermore, fighting on the wall is twice as deadly as it once was and should be avoided at all costs. This is tough to do from the SW break point.
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http://www.eqclerics.org/forums/show...ight=Trap+hate
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Hail there!
My experiences with the new Hate breaks are as follows...
I like to use regular invis upon porting into Hate. Make right turns to get to wall and go about halfway to 2/3 the way up the wall. Once on the wall check aggro. If safe, I then cast itu on myself. I like itu much better than regular invis for the wall due to most wanderers I have seen being either rats or ghasts. These two critters don't see itu. Beware liches and banshees see all invis. Don't be afraid to stop on the wall and wait til critter wanderers off. Back to the wall....make a right turn and keep wall on your left shoulder as you run down it. At corner make left turn and check aggro, if clear keep going to next corner. This corner is where imp trap spawns at bottom of corner so be careful. Again check aggro and make right turn. Wall is still on left shoulder and SS is straight ahead from this corner so make sure you have no aggro. NEVER TRAIN SS! You will see folks usually at SS if you are not first one there from this corner. Important to note that at any time you get aggroed and attacked that you must go to floor off wall, get loc and DIE. SEnd consent to monkies or rogues to get body to SS. Hope this helps
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