
01-24-2011, 08:24 PM
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Sarnak
Join Date: Feb 2010
Posts: 225
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Quote:
Originally Posted by Dr4z3r
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Well, this thread was de-railed pretty quickly. I think this might have been more useful, OP, if you'd just called people out to update the Wiki, rather than trying to gather it here. Just copy and past whatever's there, and (as with any opinion expressed on internet forums), people will be falling all over themselves to expand/edit it.
Also, this is going to be at least partially wrong (especially Velious stuff), but here's my basic recollection of roughly how relative power of the classes changed with the first 2 expansions:
Warrior
Classic: Low (aggro problems)
Kunark: Better (disciplines)
Velious: Better
Rogue
Classic: High (Low without a group)
Kunark: Better (new weapons)
Velious: Same
Bard
Classic: High (Lower in raids)
Kunark: Better (overhaste)
Velious: Same
Ranger:
Classic: Low (except Tracking raids)
Kunark: Better (itemization)
Velious: Better (itemization)
Shadowknight
Classic: High (Lower in raids)
Kunark: Worse (though not much)
Velious: Same
Paladin
Classic: High
Kunark: Worse (by attrition)
Velious: Same
Cleric
Classic: High (Low without a group)
Kunark: Same
Velious: Same
Shaman
Classic: High
Kunark: Better
Velious: Better
Druid
Classic: High
Kunark: Worse (rain spell)
Velious: Same
Magician
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)
Wizard
Classic: Medium
Kunark: Much Better (AoE grouping)
Velious: Same
Necromancer
Classic: High
Kunark: Worse (by attrition)
Velious: Worse (by attrition)
Enchanter
Classic: High (crack, soloing, crack)
Kunark: Same
Velious: Same
If you have some corrections to make (and I'm sure you do), please, just be specific about the what/how/when.
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Thank you for trying to get this back on track! I agree, I should have tried this differently. I still want to thank everyone else as well for their input.
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