Quote:
Originally Posted by rayeatts
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This is why they need to expand the game horizontally, not just vertically.
New content should include new leveling zones, new leveling dungeons, with incentives to use them.
Then the new leveling content would require more players to roll new toons if they wanted to experience the new low level content. That would breathe new life into the low zones constantly, providing an enjoyable experience for new players, thus preventing the game from evolving into something for veterans only.
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True. And this is one area where i'd say EQ out did even current MMOs. When Kunark and Velious came out, they added a whole new set of leveling zones to compliment the already existing ones in the old world. (I can't speak on current EQ expansions, but I know the expansion that had the Drakkin race had some new lower level zones to exp in.) Yes, said leveling zones in Kunark/Velious were of a higher difficulty/mobs had higher hp/dps, but that was due to McQuaid being butthurt over his content being cleared too quickly.
That's something we don't even really see in current MMOs. Every WoW expansion is simply new content for going from the previous level cap to the next. Same thing for FFXIV, and almost every other MMO out there.