Quote:
Originally Posted by Torven
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I spent as much time on one zone (hateplane) than half the time they spent on an entire expansion (Kunark), so of course the content is different. They forked after we completed most of classic, but before Kunark.
The reason why p2002 users were complaining about some kunark NPCs beating their ass after my combat system rewrite while classic zone NPCs were fine is because I adjusted all Kunark NPC stats after they forked. They are still using the Project EQ placeholder stats for NPCs that we put in.
That's just one of many reasons why we are different.
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Just to clear a couple things up since Torven has decided to throw the gloves off and slander endlessly when he has literally
0 knowledge of our database.
P2002 completely revamped the database and loot once we forked. We went zone by zone ....npc by npc and fixed values. These values took on a different weight ...like AC when the upstream code was changed....so modification had to happen.
Our loot tables are consistent and each table has been created and hand-checked. The tables we inherited were magelo imports. This is a major difference.....especially once in Kunark where there were zone-wide drops that may only appear on 1-2 mobs in magelo because the drops themselves were so rare. If you use an import only those 1-2 mobs will have a tiny chance to drop the item...so the item becomes nearly impossible to attain.
I spend 4-8 hours a day 5 days a week on the P2002 database and we have multiple quest writers who spend hours a day working on the luas.....this is why we can release expansions rapidly with accurate content. We used what we learned in Kunark and applied it to Velious. We will use what we learned in Velious and apply it to Luclin and so on.
We get better at what we do by the day, and do it all with a smile.....because we love EQ and our growing playerbase!