
01-08-2016, 11:40 AM
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Planar Protector
Join Date: May 2014
Location: Dover, Delaware
Posts: 2,648
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Quote:
Originally Posted by heartbrand
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I actually don't mind the majority of the suggestions, but I think the guild cap is self defeating. It would be too hard to enforce, too many people would form "ally" guilds, some would just quit all together when told they were at the 45 cap, etc. It would also seem unfair to the guild doing the PvE if no one was contesting them but they had to prevent others from attending. It is also an unrealistic number for things like Klandicar / Sontalak / Zlandicar / Vyemm / AoW / Tunare.
I think the answer lies in the other suggestions, which would hopefully increase pop. But, having played EQ2 PvP Progression server where there was a lot of contesting going on, it seems like burn out is inevitable for the losing guild in every MMO. I will say the difference there was when Banned started losing, they took a break, revamped their guild, recruited more people, then contested. For some reason that never happens here.
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I believe blue has kills in the 30s on both zland and kland
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Gobble?

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