Quote:
Originally Posted by Qi0
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The difference is that when you're committing to playing a warrior, you know you're not going to be able to solo very much if at all. You can then plan accordingly and play when you know you'll be able to get a group.
In the same way, when you create a mage, necro, enchanter, or druid, you know that you can solo if you need to. Many people create one of these classes on the side so that they can play solo during times when their group-dependent class can't xp. Quite a few of those players likely now have troubled characters and are a bit upset about that.
We're going into this with hindsight, after all. We all knew which classes had solo potential and which didn't from the first day we played on this server. If you're okay with severely limiting other classes' solo ability simply because not every class can solo efficiently, then start campaigning for the druid xp nerfs now. =P
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QFT
We need to nerf druids right away before they start...soloing or something.
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