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Old 01-11-2016, 05:15 PM
Danger Danger is offline
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Join Date: Nov 2011
Posts: 631
Default Red Mage: Preventing Pet Poof?

On red magicians pets are often quick to lose their most valuable asset, their pet, when confronting Bards or Enchanters via pet charming where if a player charms your pet, it instantly dies. Likewise, mage pets are easily rooted, feared, or otherwise rendered useless. In this thread I would like to pick the brains of more experienced mages, from both red and blue, as to ways one would enhance their pet's resilience to charming and being CCed.

I have a few ideas I have not yet tested myself, if anyone could answer or provide some insight to the following, as well as add their own input, I would greatly appreciate it!

Vial of Vampire Blood from Mistmoore, http://wiki.project1999.com/Vial_of_Vampire_Blood

Is this usable on ones pet or is it self only? I figure this (40-50 MR?) and x2 Dagger of Symbols would be a start.

Can one hand cheap MR gear to pets? What slots can pets wear? Some ideas for cheaply farmable gear for Pet PVP..

http://wiki.project1999.com/Wolf's_Eye_Golden_Bracelet

http://wiki.project1999.com/Wolf's_E...tinum_Necklace

http://wiki.project1999.com/Bloodstained_Mantle

http://wiki.project1999.com/Hollowed_Bone_Bracers

http://wiki.project1999.com/Sarnak_Emblazened_Tabard

Is there an base MR value difference between say Earth/Air/Water?

Thanks!
Last edited by Danger; 01-11-2016 at 05:18 PM..