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Old 01-28-2016, 10:25 AM
Sketched Sketched is offline
Scrawny Gnoll


Join Date: Mar 2014
Posts: 29
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Velious officially started, though no release date yet. The following zones are up on the Dev server; The Warrons, Stonebrunt, Great Divide, Velks. Trakanon was killed for another time, and all epics have been completed. If numbers are important for you, Sunday night was hitting around 120-140 clients. Here are one of the most recent patch notes so people can have idea on the amount of work still being done.

Notice the challenging method of attributing code to their specific coders!
Quote:
Code:
Haynar
* Changed attempting to pick up duplicate lore items, to totally block the client from picking it up. Added prevention of picking up bags which contain lore items you already possess.
* Fixed an issue with Race 63 (Vah Shir beastlord pets) z_offset, which is calculated different than other mobs. This will fix the problem with them bouncing.
* Pets guarding will only send position updates now, when their heading changes. They were sending some unneeded updates.
* Vah Shir Beastlord pets, will no longer bounce rapidly when guarding.
* Updated Z_Offsets.
* Shaman pets and Barbarian Beastlord pets, will no longer jump while guarding.
* Updated bestz when a pet is set to guard, so it will not bounce. This happened if pet was set to guard, right where it was spawned.
* Fixed an item desync issue associated with forage.
* Adjusted fizzle rate to lower fizzle chances.
* Fixed a potential item desync, associated with summoning items utilizing spells
* Reduced fizzle chance for hybrids.
* Added message handling to give the proper trade request reply, when someone has their client set to accept trades from nobody, or only accepting trades from their group.
* Updated mob position updates at a distance to help with data spikes and LDs. Sorry this messes up tracking distance sorts, but will have to do until I put something better in place.
* Added more adjustments to ranged attacks.
* Updated Z calculations for mobs while pathing, and when they reach nodes, using their z-offsets.
* Changed some logic in pathing, where sometimes a node could be reached, but it would not update position to that node.
* Updated min z range for mob updates, to use a minimum value of 200.
* Updated pathing code to work better for kedge.
* Fixed an issue where spell gems would flicker after a spell is finished, causing spells to sometimes be interrupted or certain spell gems to end up getting locked out for longer durations.
* Added additional commands to allow better management of doors associated with pathing node neighbors.
* Fixed a possible item loss associated with spells that summon items. This prevents items being consumed, such as during gem imbues, or enchanting ore, but not giving you the end result item.
* Moved LoS checks server side before the fizzle checks.
* Fixed an issue with checks for items cast from inventory slots, to be treated the same as procs for applying hate. The check was being performed too early, causing unexpected results.
* The Greenmist Recourse from Greenmist should now work correctly.
Cavedude
* Weaponshield will now correctly last 20 seconds (Thanks Torven for confirming with logs!) instead of 15.
* Corrected an issue with looting 2H items.
Surron
* Beneficial str buffs will now say 'your spell did not hold' instead of landing without a buff icon on targets affected by rez effects
* str spells wont stack with rez if the str modifier is in slot 1
* fixed bug where HOWLERS (seb/HS portals) would not allow subsequent clients to click using keyring
* doors with opentype 58 were not being closed, now they are... no longer have to specify name = 'HOWLER' like previous commit

Database:
Robregen
* Readjust Epic Mage pet size.
* changed the respawntime for bloodgill maruader to 8 hours in lake of ill omen
* changed the respawntime for an ancient jarsath to 8 hours in FV.
* fixed shroud of undeath to proc the appropiate lifetap instead of a root.
* spectral type NPC and Failed Crypt Raider in Kaesora should now flee at low health.
* Thunder Salmon should be fishable at lower skills.
* The Storm Mistriss in plane of sky is now disabled until later expansion.
* Hate mini boss will now spawn instantly at server reset.
* fixed recipe for Bag Of Shark Remains to use correct shark skin component for the banacle BP quest (Thanks Harakari from eqc)