I'm not sure if anyone has touched on this or not since I don't feel like reading pages and pages of whiny people who don't remember what it really was like. But I recall an xp penalty existing quite similar to the one they just implemented. EQ was designed to be a game of grouping. Of banding together to overcome, one of the reasons it was great. Very few classes, mainly necro and mage, had the ability to solo fairly efficiently but to keep things in a harmonious balance there was a pet xp penalty. I recall groups back in the day having second thoughts about having necros and mages because the penalty applied to the group as well. so this 50/50 split isnt that bad. It makes things closer to classic, which is what, at least, a few of us want. BTW on live I played a necro to 50 99-2000 and a mage to 60 2001+. That is why almost all classes have such hard times soloing. the game isnt designed for it. At least not classic. If you want to play by yourself all the time go play WoW.
/2cents
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