Quote:
Originally Posted by Troxx
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I finally saved up enough for a fungi, should ding 58 tomorrow.
48 hp a tick sitting regen is just insane. With canni conversion ratios, the extra regen alone after 56 is like having an extra clarity/c2 over barbarian and ogre.
It gives you a lot more mana to work with and really reduces your downtime while also giving you a wide extra measure of safety.
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This is exactly why I felt I needed to re-roll from barb.
For people who can't afford a fungi tunic there is a cheaper option.
http://wiki.project1999.com/Ceremonial_Iksar_Chestplate
It is what I use and it's amazing for it's price point. Granted it has no stats (STA/WIS) but the +5 regen (only 10 less per tick from a fungi & without the movement speed debuff) has a huge impact on my downtime. Also worth noting that this regen ticks whether I'm standing or sitting and stacks with the life regen line of spells.
These things combined with a natural regen of the Troll or Iksar is definitely a game changer,. with or without torpor I'd be willing to bet.
In a way it reminds me of how Iksar Necro's can out perform non-Iksar necros. In terms of life to mana ratios.
==Edit==
One thing that crossed my mind is that both Troll & Iksar have -20% exp.
I have noticed that hell levels are more difficult to grind through. However if you're going for level 60 no matter what. -20% isn't going to stop you. It will just make things a tad slower. approx 1.2x slower /laugh Depending on your leveling methods.
But level 59 for example would be the only level where I see a exponential difference in the amount of exp you have to grind. Level 54 is also a double hell level so that one may be a pain to grind through too. It's not like you're going to skip those levels as another race though. So I don't see the pain of having to grind a little extra as being a huge turn off.
==Edit==
Varren mentions slam. I can't tell you the number of times that I have been able to stun a mob in flee mode or interrupt a mobs casting via the use of slam. While it only does 1 point of dmg. The utility of it is quite useful when you apply it in the right situation. Not perfect but with a little rng can be the difference between life and death.