Quote:
Originally Posted by stonez138
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This a lie. In fact didn't Asgard have someone leave the guild because they weren't allowed to bid on a Bladestopper? Aren't there other "special" items awarded by loot council? Aren't certain item's instantly guild banked for a variety of reasons? (i.e. needs to go to one of main tanks "for the benefit of the guild" or to sell for guild funds)
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If you actually knew, or the person that left the guild, what bladestoppers are for this isn't a big deal. Bladestoppers aren't used for just running around in the offhand for some type of fashion statement, they are used as tactical pull and agro devices that cost a pretty penny to recharge. The person that left neither had the time dedication to be that agro guy on raids, nor any desire to keep that recharged. Good riddance!
As per special items rewarded, there are a scant few of those particular items.
Originally once upon a time we only rewarded key raid classes/highly active players teeth for VP keys. We needed to flesh out a good raid core to do that zone proper before just giving them out to any person. In the current since we have enough keys with the right players, you merely present medallions and if we got a tooth banked you get a key. We are also following the same procedure with sleepers keys. It wouldn't make sense to have a raid consisting of druids paladins and magicians just because they had a bunch of DKP to spend would it?
"Symbols" from HoT. If you got a dozekar tear, your symbols are free if you are there when drops wile you are present. Makes a lot of sense to actively help get those quests done rather than all that junk spread across the guild as much as possible.
Selling of droppables. I want to start off by saying Rampage sold all droppables for guild funds, so this action isn't very peculiar. We have some swifblades of zek, some dragonhide breastplates, and sold a scant few of hot drops as well. These sales go to fund the guild bank. This allows for the recharge of all the imaginable clickeys that exists. These items allow for raid success, and in turn better loot rewards. One person or so rustled is insignificant when compared the greater success of the guild.