Quote:
Originally Posted by KagatobLuvsAnimu
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It was meh.
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This. Started out cool, but lack of dynamic meaningful castle building and interactions were the first disappointment.
Maintaining a keep was very shallow. I started to look at the mid-end game as shallow as a result. They should have gutted the Keep idea if they weren't going to flesh it out a little bit more. It was a tease that made you go hrmph that's it?
Does anyone here remember the game CASTLES II
https://en.wikipedia.org/wiki/Castle...e_and_Conquest
Still fun as fuck to play even in 2016 (its addictive as hell), and shows how PoE could have added a few functions for the roleplayers who wanted a little more strategy RPG involved in maintaining a Keep.
Brb checking my DOS BOX emu n loadin castles II.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek
Kills: 1278, Deaths: 76, Killratio: 16.82