Quote:
Originally Posted by AzzarTheGod
[You must be logged in to view images. Log in or Register.]
This. Started out cool, but lack of dynamic meaningful castle building and interactions were the first disappointment.
Maintaining a keep was very shallow. I started to look at the mid-end game as shallow as a result. They should have gutted the Keep idea if they weren't going to flesh it out a little bit more. It was a tease that made you go hrmph that's it?
Does anyone here remember the game CASTLES II
https://en.wikipedia.org/wiki/Castle...e_and_Conquest
Still fun as fuck to play even in 2016 (its addictive as hell), and shows how PoE could have added a few functions for the roleplayers who wanted a little more strategy RPG involved in maintaining a Keep.
Brb checking my DOS BOX emu n loadin castles II.
|
Do you like get penalized if you don't even care about the keep?