Bard charm really goes for 18-23 seconds (unless it breaks early) as you might land it 1 second after the last server tick. But assume 18 seconds, so at 3.5 seconds per song/ungrey, you've got about 4 songs to squeeze in between charms.
But I rarely use them. I find two mobs, charm one, sic it on the other. I don't want one to do better than the other, so I don't snare/slow, dot, or anything like that. I just let them beat each other up, while I play speed song and stand at max range.
On charm break I charm the other mob (that wasn't my pet) and sic it on my former pet. Because I only had 1 point of aggro they lock up again. Speed song and wait.
Eventually they'll get low enough that one starts fleeing. I'll now snare that one so that on the next charm break they will separate, and both flee now. Chant them down at your leisure.
It's fun, and very effective, but unfortunately bard mana comes back very slowly (1/tic standing, 2/tic sitting) and can't be increased in any way. So once you get out of mana it's back to other forms of soloing.
It's useful to have Target Last Target keybound while charm-kiting. Charm mob, press hotkey to swap to the other mid cast, sic pet. Rinse repeat.
Also note that when charm breaks any damage your pet did to the target is transferred to you. This makes it so you can't do the original "swarm kiting" that was very popular back in the day.
You would social aggro a pile of mobs, charm one and sic it on the rest. Break charm when it's below 10% and chant it down. Basically a kill every 30 seconds or so till you ran out of mana. Back then when charm broke you still had only social aggro so everything would stick on your next pet again. Those were the days.
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