Quote:
Originally Posted by Ele
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The thing we need to get to the bottom of is :
http://www.graffe.com/forums/showthr...hlight=chardok
I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop or walk away to the next person on the aggro list. As soon as you pulled out of melee range of 1 or more, then the others out of aggro range would attempt to reengage and come back towards you.
If that 4 mob rule were applicable in Chardok, more research is needed for applicable zones/mob types, as soon 4 mobs entered melee ranged on the cleric the other 116 would likely go ape shit around the zone in with proximity aggro.
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I also remember Mobs would stop pursuit once you were out of a certain range.