Quote:
Originally Posted by Sadre Spinegnawer
[You must be logged in to view images. Log in or Register.]
Devs are soon implementing high end content that takes 43 minutes to complete, start to finish, and is triggered by the player so no batphone. Plus, make sure to visit the p99 store for exp potions and other unique items!
|
A bit off topic, but RnF and all... A lot of people around here love to bash on instances. Having played on live for years and years, both before and after instances, I get it. To an extent.
By no means did it make raiding easier. Just bc content reached a point it was designed to be beat in a specific amount of time didn't mean it would be easier content. For a long time, it was quite the opposite. It required a full 54 man raid force being able to react in an instant and at times even just the slightest falter by any member of the raid would cause a wipe. The problem is they failed to balance risk vs reward after death was no longer a real punishment for failure. You wipe a few times, go farm some easier content to gear up the weaker members of the raid and come back later.
The biggest thing I remember about instances is how they destroyed most of the end-game raiding guilds of the time. Why? Bc, before that point, it had never been about the best group of players being able to engage and beat the hardest content. It was about the biggest collective of people who could pop on at any time of day to prevent other collectives of people from engaging a mob necessary to advance to the next tier of content. Surprise, surprise, this servers raiding seems to consist of many of those people who couldn't cut it post-instanced raiding. Basing your skill as a player around your guilds ability to prevent other people from competing on a level playing field is pathetic. Instances proved that.
I'm not saying the raid scene on live is in a good place. When they literally started copy/pasting group instances and scaling them for 54 people and calling them raids, that was just pathetic. And not even that. It was scaled up group instances designed for 6-12 engaged players and a bunch of auto-attack bots when I finally quit.
The last thing I'll say about instances is this; they slowly eroded the social aspect of the game. Primarily grouping. There was a lot of good that came with them, but the way they were implemented forced people to create a bot army to farm them. Here, you might miss out on a named drop. There will still be even just a 2-6% chance he'll spawn and drop it again at any point in the next few cycles. With instances, you could be locked out for a day or more bc... reasons. So it literally awarded boxing while punishing people who couldn't box for any number of reasons.
As far as the community here, I'd say that the % of dbags is roughly the same as any other online community. That said, this server has more active players online at its low times than live servers do at their peak times. So while the % is probably the same, you have to deal w/ more of those people simply bc there are more people. There is also a lot loss content, so competition is exponentially higher.