Just to elaborate...
The charisma check for charm and mez is -1MR for every 10 CHA above 75 up to 255, every -10 CHA under 75 adds +6MR, this calc is applied only on initial cast.
Max benefit from this -18MR {(255 - 75)/10} on cast of mez or charm
Saving throw value against charm is calculated when a mob is charmed that value is static. Every tic the mob has a chance to break charm by exceeding the throwing save value. Meaning the mob doesn't get 3 saving throws against level, MR and CHA every tic, they save against a single value that is comprised of lvl, MR and CHA.
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