Quote:
Originally Posted by Pint
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Which two guild representatives first asked what the time expectation on an engage were? Your responses were the generic aversion to "player made agreements" and it has bitten you in the ass just like we told you it would. Work. With. Us....
Aftermath fully supports limitations on how long a target can be left unengaged.
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Incorrect approach in my opinion. Strapping a culture of high pressure raiding that requires pulling tactics that are inherent to only one culture is wrong. It took us 45 minutes to clear to KT and attempt to pull him out.
2 hour rule: If you said 2 hours for a FTE attempt that gives you 2 hours to high pressure pull 5 mobs in ToV or Zland and rush over to the content you have locked down in Kael.
Result: great stall opportunity for hard core guilds. Less opportunity for casuals because of locked content.
20 minute rule: If you say 20 minutes and it takes 45 to clear then you force casuals to play a style of training mobs to entrance and remove a culture of clearing mobs. If they try anything else then they lose their window and the mob again gets locked.
Results: a forced culture and mobs being locked out for no particular guild. A lose of opportunity.
So time being the factor is a complete mistake. If the goal is to reduce stalling and open opportunity then the answer is mob per mob. If you want the FTE attempt then have a force and its the next mob you kill after fte ( policable by guilds) or if that guild gets a different fte then they lose rights( policable by staff).