Should SK 2 hand piercing cap be a bug report?
Serious question, I think our level 60 piercing cap for Kunark was 210. And on live I bet they rose it to 225 to match 2hs and 2 hb for Velious. I have been questioning about making this a bug report. Palaidins gained 2 hand piercing in Velious with a skill cap of 225 not 210. This feels like it should be changed of or SK's to match pally skill cap. I am wondering if the cap really was raised from 210 to 225 on live during Velious, anyone have first hand experience from live about this? I didn't play an SK on live so I am just taking a shot in the dark.
Thanks
-T.
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