Quote:
Originally Posted by Cecily
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1. You took a stance that favors trackers over raiders. I feel that stance is stupid. To be a raiding guild you need to have people to track and people to kill. Failure to track means loss of mobs and encourages more people to track. Favoring the trackers in any way beyond allowing them accumulate DKP or the equivalent faster is good recipe for civil war. This echoes a very old and heated issue within TMO since we were disbanded. Worsened by the old Forceful Entry people who were used to crazy, chaotic, democratic debate over every conceivable issue including this.
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I never advocated for trackers to get loot counseled items. I merely pointed out why they were loot counseled items. It was Forsaken's way of combating the free rider problem. If you want a Gharn's Rock of Smashing you would need to track. Aftermath doesn't have this system now, which everyone agrees is an improvement. There is still a free rider problem.
I made a narrow point that there is a free rider problem, you are still in denial about this. You think that players that log into batphones are just as useful as those who will waste hours of their time tracking mobs. It just isn't the case. One activity is harder to find players willing to do, even when compensated with DKP. They are objectively less valuable to the organization. Both the competitive guilds on this server have more than a critical mass to down any mob in Velious. The valuable players are those that are willing to track and those that are good at FTE. They give more to the organization than those that just log in for batphones.
You presume too much. That because I observe this reality I want to create a guild that gives loot priority to trackers. I don't believe in giving the top trackers huge amounts of bonus DKP or loot preference because they just burn out and leave everyone high and dry.