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No, an FFA PvP server is completely capable of having a strong war that goes on for months with good pvp over targets. It happened on RZ and could have gone on for longer.
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A teams ruleset forces a minimum # of competing sides.
One will be dominant, but you always have X number of teams.
Would you rather have that zerg-limiting constraint in at character creation (based on race), or as a hopeful pipe dream for players to create competing guilds?
Teams also throws casual players a bone and gives them clearly-defined zones to fight for and players to ally with or attack. As opposed to "just group with everyone till 60 and then join the zerg guild".