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Old 04-25-2016, 04:18 AM
Oooruk Oooruk is offline
Orc


Join Date: Sep 2014
Posts: 47
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Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
Armsman: Sword and board tank or heavy melee damage only behind mercenary.

Cabalist: AE dotter. can debuff fire/cold for spell groups. Has a pet that annoys people.

Cleric: Main healer/buffer class.

Friar: cross between a paladin and a cleric. OK soloer, shit in RVR.


Infiltrator: Melee rogue. does shit in grp but invisibility.

Mercenary: highest melee dps, can't solo.

Minstrel: max speed. has shitty stealth and lots of ultility. Fun as hell to play

Necromancer: best soloer in albion. mana taps/xfers. plays soly through the pet. shit in pvp.

Paladin: main class that gives endurance that allows people to attack. can solo well, but slow. Really shit in rvr since damage is low, most grps just use potions for endurance.

Reaver: cross between a paladin and an armsman.

Scout: stealth archer, can't solo.

Sorcerer: main CC class. AE mez, can charm a pet.

Theurgist: spams pets based on spec. Air line is second highest nuke in albion.

Wizard: highest DD class in fire, PBAE nukes in ice for leveling. LOL at earth spec.


Animist: pet class in hibernia. good in siege defense and grping. not very fun IMO


Bard: main CC + max speed for hibernia. can patch heal as well

Blademaster: top melee dps in hibernia

Champion: same as armsman

Druid: main healer/buffer.

Eldritch: similar to an enchanter except no pet and has bolts like wizard

Enchanter: eldritch but with pet

Hero: self buffs and similar to champion

Mentalist: Crack 5 like sorcerer, decent nukes

Nightshade: same thing as asassin

Ranger: ranged archer with self buffs

Valewalker: lol

Warden: similar to paladin. has PBT that blocks an attack every X seconds. very annoying unless you swing fast.


Bonedancer: broken as fuck pet class that does great solo in pve and pvp, but doesn't nuke hard.

Healer: main CC/healer in mid. has exlusive AE stun which can lead to fast xp.

Hunter: archer with pet

Runemaster: similar to wizard.

Savage: most OP melee in mid if patch is right.

Shadowblade: infiltrator/nightshade basically.

Shaman: main buffer in mid. has annoying disease (slow/half heals PBAE).

Skald: fast speed, ok damage.

Spiritmaster: PBAE, nuke. pet. Closest is prob an enchanter in hib.

Thane: weird ass class. similar to paladin/warden except hits harder, has nukes, but none of the utility.

Warlock: weird ass class that stores spells in bubbles.

Warrior: sword/board class. high DPS with 2h anders.




most RVR (pvp grps) will go either caster or melee heavy
some common compositions
alb: sorceres get extra range on CC but suffers from class diversity and prob the current patch. Usually really popular but sucks at large pvp becuase of the utility issues.
alb melee: 2x cleric, minstrel, sorcerer 4x melee
alb caster: 2x cleric, minstrel, sorcerer, can go debuff spec with fire wizards, PBAE bomb grp with ice wizards or kite grps with theurgs,cabalists


hib: best caster realm with every caster getting a single target stun. lots of PBAE
hib melee: 2x druid, 1x bard 1x healer (bard,druid,warden) 4x melee
hib caster (fuck the stuns): 2x druid, 1x bard 1x healer 4x casters (all hib casters have single target stun)


mid: heavy on melee, savages will fuck your day up.
mid melee: 2x healer, 1x shaman, 1x skald 4x melees
mid caster bomb grp: 2x healer, 1x shaman 2-3x spirit masters, 1x rm
you can throw a RM in there for nearsight and blowing shit up in any of these grps as well.
I don't want to be an asshole but there is a lot of wrong info in this post.

For example, PBAE is trash in RvR. No alb group with any brains will ever run a wizard as a regular spot. They are just not versatile enough. Every alb group will want a cabalist for nearsight and body debuff. Caba + sorc lifetapping a body debuffed target is uber dps. Alb also will be relying heavily on theurgs. Dat pet spam. Alb and mid are at huge disadvantage due to only having one purge for NS and it's on a 30 min timer. Whereas hib has 3 purges to get rid of nearsight. Alb will also get fucked on endurance and need an endless supply of potions due to paladins not getting determination at this patch level.

Hib will always have 2x druid, 1x bard and 1x warden as its core. Ideally fill the rest of the group with an eld, hero, 2x BM. Possibly throw in an enchanter for one of the BM's for heat debuff and stacking nukes from eld + ench. Any hib group with out a hero is just silly and will get wrecked. Peels are king in daoc.

No one will run a PBAE group and be successful.

Hybrids and any melee without determination will tend to take sideline in RvR (reavers especially).

Hib will be the strongest realm (assuming equal player skill), followed closely by mid. Alb will be at the biggest disadvantage, though if played at an incredibly high skill level a good Alb group is scary.

Nearsight is going to be king at this patch level and any group without it will be get wrecked.