Quote:
Originally Posted by Oooruk
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I don't want to be an asshole but there is a lot of wrong info in this post.
For example, PBAE is trash in RvR. No alb group with any brains will ever run a wizard as a regular spot. They are just not versatile enough. Every alb group will want a cabalist for nearsight and body debuff. Caba + sorc lifetapping a body debuffed target is uber dps. Alb also will be relying heavily on theurgs. Dat pet spam. Alb and mid are at huge disadvantage due to only having one purge for NS and it's on a 30 min timer. Whereas hib has 3 purges to get rid of nearsight. Alb will also get fucked on endurance and need an endless supply of potions due to paladins not getting determination at this patch level.
Hib will always have 2x druid, 1x bard and 1x warden as its core. Ideally fill the rest of the group with an eld, hero, 2x BM. Possibly throw in an enchanter for one of the BM's for heat debuff and stacking nukes from eld + ench. Any hib group with out a hero is just silly and will get wrecked. Peels are king in daoc.
No one will run a PBAE group and be successful.
Hybrids and any melee without determination will tend to take sideline in RvR (reavers especially).
Hib will be the strongest realm (assuming equal player skill), followed closely by mid. Alb will be at the biggest disadvantage, though if played at an incredibly high skill level a good Alb group is scary.
Nearsight is going to be king at this patch level and any group without it will be get wrecked.
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This dude knows what he's talking about. Good post brother. Eldritch is going to be extremely powerful if played well. That's going to be my second main, next to my Warden. I mained an eldritch in Uth 1.0.