Thread: Game Mechanics: Pet not holding aggro
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Old 02-20-2011, 03:57 AM
Mygicmeen Mygicmeen is offline
Aviak


Join Date: Feb 2010
Posts: 62
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While I am not having problems with sitting, as I can sit most of the fight with a sea furry, but my pet has no aggro. Forget a fire pet, which is what I would normally use, I used my earth pet. My earth pet, as a Magician is my only form of cc. Its ineffective at best.

Now while that is rather a sepperate issue, today, my earth pet could not keep aggro, let alone root sea furies. Ive tested with multiple nukes, at multiple percentages, and these are my rough figures.

I can nuke at about 45% with my level 34 bolt spell. The sea furry will not charge me, though sitting is iffy.

I cannot nuke with my 49 bolt spell over 34%. Though leaving the furry low on health, not enough for it to start walking away, almost making my 49 nuke useless.

I can nuke with the level 44 magic dd at about 28% without a charge. But again its iffy.

Chaining pets is almost impossible. My pet simply could not get aggro to grab the sea furry from me. I have now died twice, once with fire and once with earth, because my pet couldn't get aggro back.

If this is working as intentded, I might as well make an alt. I am practically terrified to go and try and brake a camp I would normally have a problem with, for fear of having to chain my pet.

All of this means one thing. I am not a capable solo'er anymore. Im restricted to raids and groups, which was never intended on mages. I should be able to solo 1-50. And practically 1-60. I did it on live, and millions of others have. Why change it to this?
Last edited by Mygicmeen; 02-20-2011 at 04:05 AM..
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