Both can still get jboots, sow pots, WC caps, OT hammer, other pots for ports if needed.
Both solo well. Sk's can solo out doors better since they can fear kite and have a pet for a little extra dmg.
They both can take damage the same, sk's hold agro better, Paladins can offer stuns for extra support.
The late game life taps are actually useful, an extra 300 dmg self heal and nuke gives ok extra agro and gives your healer time to heal you against a heavy hitter, saved my life with it as a main tank in halls of testing , it gave an extra second or two for a slow to land and a c heal to land too.
If needed 39-50 Paladins can be a healer for a group if they have a side set of mana gear. I did it on live with my pally, I was healing my group in lower guk with much success when other healers were hard to find.
|