Cleric+Enchanter is one of the most powerful combos in the game.
Add a mage for extra dps. This is a trio that can go through any dungeon.
Shm+Ench is also a powerful combo, quite a bit of overlap though. Not that, that is a bad thing.
Mage is pure dps and fits in any group dynamic that needs dps, food/water, mod rods, bags of holding, ultravision, levitate clickie.
Go with cleric or shm.
I'd only bring a necro or druid into the mix as a fourth. Or replacement for the mage as they have more utility spells but less dps.
With the Enchanters clarity you'll have a mage that can spam nukes with a summoned pet to off tank/backstab and cleric that can spam complete heals and a charmed pet to tank. That sounds amazing.
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