Quote:
Originally Posted by Gnomish Elite
[You must be logged in to view images. Log in or Register.]
Wow, sounds game-breakingly better. I guess mage it is haha.
|
What that regen graph doesn't show is all downtime incurred by being kos in the entire old world. Every town is like vendoring/banking in a dungeon and even necro guilds will kos you.
Never mind that both lifetap lines and the heat dots are the most reliable spells a necro has in terms of resists. Snare and fear are double save. Poison and disease dots have a DD compenent that any shaman can tell you cause a ton of resists.
So if you're tapping less often you'll be casting the above spells instead and there are no partial resists on any of them. In my experience its more efficient to use spells that land 100% of time as part of your rotation.