View Single Post
  #4  
Old 06-01-2016, 04:01 PM
-Catherin- -Catherin- is offline
Planar Protector


Join Date: Jul 2011
Posts: 1,508
Default

I'd skip the dot all together.

as far as the rest i usually just risked it and pulled with a slow. the first thing to cause agro on a mob is only 1 point of agro so it will literally turn to your pet after the first attack.

The major issue of your efficiency is the white/yellow mobs. the exp they give versus a dark blue is not worth the extra effort. follow the suggestions and find an area with plentiful dark blues.

It's also good to keep in mind that enchanters as a whole are pretty much terrible until level 29. After that things change drastically. Before that is just hanging in there.

Level 29 brings you clarity, a better and more efficient haste spell, and a damage shield that is really good for the level. it changes the game.
Last edited by -Catherin-; 06-01-2016 at 04:06 PM..