Thread: DKP
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Old 06-02-2016, 02:16 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I think that's another issue for new players joining the party late here. There's a bunch of people who've been here for years who haven't changed guilds etc with more amassed DKP than you can imagine.
This issue right here boggles me, and I cannot believe anyone would tolerate it.

During live, the *good* DKP guilds did 2 things to eliminate this very problem:

1) every few months, everyone's DKP points were "adjusted" to encourage spending + prevent discouragement among new members. The adjustment involved decreasing the points of people at the top and increasing the points of (active) players at the bottom, to get a smaller spread of points. So for example: player 1 (a veteran) is at top of DKP and has 1k points, player 2 is new and is at bottom and has only 100. The adjustment would subtract z% from player 1 and add z% to player 2, to make the gap between top and bottom smaller. This method is spread out across the whole (active) roster, so that only the players at the mean (500 dkp) would remain the same. The closer you are to that mean, the less the value of z. See how that works? This adjustment is done every few months, and is *extremely* easy to implement. It is an amazing frustration/drama eliminator

2) Non-active players (ie, those not making the required attendance %) get their DKP frozen and cut by y%, and if they return the points remain frozen until they have completed q# of weeks minimum attendance to unfreeze them. They of course still earn points during this period, just cannot bid. This prevents the problem of piggish veterans just banking mega-points and then logging on only when they want an item.


A DKP guild without this adjustment/freezing system is playing its new members for suckers.
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Last edited by Sadre Spinegnawer; 06-02-2016 at 02:26 AM..