a few easy steps to split up the spikes.
First: bind someone at zone in.
Second: agro the spikes that dont path back
third: hit gate fast or have a TL box to bind open.
After they chase you for a little bit zone out so you can abandon them somewhere safe in the zone. I just dont know how they would path from BM to zone in. so either they would run towards Lower Dogs or they would go past the castle; so you may need a hidden scout to tell you when to drop the train so you wont hurt any players in the zone.
another option is to bind somewhere that no one travels often such as in the castle. and have a TL box to another zone ready.
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