I hear your arguments but:
1. Everyone can gate but an evac'er is still good because it gates everyone at the very same time. No "Wait don't gate let me gate first OMG i'm almost dead BAH DudeX couldn't make it, we all gated but him, now we have to CR him". Evac is evac, everyone safe.
2. Necro is an ok puller BUT... the group has an enchanter already who happens to be a REALLY good puller. Necro heals are mana efficient but won't save anyone's live very often. Druid has REAL heals.
3. Taunting off enchanter - how does a necro taunt better than a druid? Maybe I'm missing something but root sounds like a great enchanter-saving spell and both get it.
Add to this that with a druid you'll be able to port around Norrath and find good spots to prey on very quickly. Without a porter you'll be stuck looking for ports, waiting for them, etc. Oh and SoW. Necro's best group spell is DMF but druid can cast Lev.
The only argument for necro over druid as far as I'm concerned is EE rez. Shouldn't be all that important once the mages get CoH (remember everyone can bind everywhere).
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