Quote:
Originally Posted by Haynar
[You must be logged in to view images. Log in or Register.]
I am betting it had to do with continuing development costs, with maintaining two seperate branches.
A lot happened during/after PoP like increasing max item id's to start using 32 bits instead of 16. Moving to dx9. So there were some major overhauls needed to the client too.
Short version: cost to maintain a single server and the mac client. Its costly to keep doing updates.
H
|
Daeldaen would know more but iirc the mac launch sold so poorly development was immediately cut. a lot of PoP was still in PoP beta form when it closed, Quarm stun for example.