Quote:
Originally Posted by skorge
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Not how it used to be bruh and def not how it was on a real classic server. Lots of greed floating around out there it seems like. Back then, you rolled once you got yours and then you didn't roll on it until you came back with a completely different group the next day. This way the other 5 people in your group got a higher chance to win one.
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I call bullshit on this subjective and biased assertion, bruh. It wasn't that way all of the time, and I rarely experienced what you described during classic on live (started pre-Kunark). It may have been that way sometimes with guildies and friends, but your feel-good sense of nostalgia blinds you to the possibility that your sole remembered experience might not represent reality. The problem is there is a heavy dose of victim mentality around here laced with a cut of bitter-bitch syndrome.
He was part of a cash camp PUG and everyone was there for the same reason. It really makes absolutely no difference if he would have left and another player came in and won. None. The others still lost. We all roll the same virtual dice with the same odds. Just because the dude hit a lucky streak the losers try to demonize him? Okay... Thinking that the other people playing an online video game - having different backgrounds, cultures, and experiences - should be bound to your sense of moral action and ideology is purely naive and arrogant.
This whole situation is why Nilbog has made clear that this server is meant to replicate Everquest's classic
mechanics. Classic experiences are wildly subjective. And if you think the server being restarted is going to change any of this, you'll be very disappointed. It will probably only exacerbate the situation when you have 1000+ (perhaps vastly more) people vying for classic camps/items.