Quote:
Originally Posted by port9001
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Feel like I'm missing some key part of how classic EverQuest works ... But 5+ hours per level is excruciating.
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It's a shame about that last line, because I was tracking you pretty well. Unfortunately, the last bit turned it into a bit of a whine.
But I'll assume the best and speak to the rest of it. The situation you described -- full group of six, all similarly leveled, tearing through blue-cons -- is the problem. You even identified it as "0 risk and very little reward". Isn't that how the xp mechanic
should work? I would argue that the full group of six should be crawling into a part of the dungeon where there are white-cons (with a chance of a yellow-con named). After all, with the economy as mature as it is, you're probably geared well above your level and could handle a yellow-con. If you were doing that, you'd be seeing a lot more xp, and probably feeling more challenged and having more fun.
I guess I remember crawling through dungeons circa 2001 in well organized groups with guildies and feeling quite gratified if we managed a full yellow bulb of xp (in the 30s and 40s) after 2-3 hours... that was a long time ago, but I'd take a level every 5
days (not hours).