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Old 07-07-2016, 06:26 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by port9001 [You must be logged in to view images. Log in or Register.]
Biggest problem as I see it is the popular spots always have all 6 spots filled with overleveled people, so maximum xp split, and not enough mobs to support having a mob always in camp. So we're all standing around, full mana, wrecking blue cons with 0 risk and very little reward..
This is how groups tend to roll on p99. I've solod multiple clerics in this game rather than deal with random PUG groups... lol.

And you couldn't fix it. If you implemented a big group XP bonus like there is on red then you'd just have people farming easy content (even EASIER stuff maybe) because it's fast XP now even without having enough mobs or high-enough-level mobs or a reasonable group composition or people who are even trying... plus the people who really want to blaze up the XP will form up silly stuff like wizard AE groups and pull all of MM until they get washed out of the zone by a tsunami of tears, etc.

5 hours for a level in a full group is not really that bad, unless you're under 20 or so. It's 2-3 hours per level when soloing on a chanter, and that's one of the faster non-bard solos I would think.


The advantage of groups is safety in tougher situations... or at least that SHOULD be the advantage. That means you can go into the bottom of a dungeon and kill tougher stuff that drops more loot (maybe even upgrades) than stuff that a solo class could kill. But since P99 is late in its life, the drops from dungeons before 50 aren't something that a lot of people are concerned with. And since a lot of players aren't terribly attentive or good or something, you end up with groups wiping in places like that and then earning less XP over time than if they just stuck to the orc highway in oasis or the wall in OT or some crappy place like that. Plus dungeons are often disproportionately difficult for the better ZEM; you'll often be dealing with a ton of wizard and shaman and necro NPCs who all get buffed by each other and heal through walls and flee in tight quarters to start trains and have buggy pathing, all for like 20% more XP than you would get blasting through stuff outdoors with room to move, fewer casters, zonelines or guards to flee to, etc.
Last edited by Tecmos Deception; 07-07-2016 at 06:42 PM..