What are the biggest gameplay changes with Kunark?
Aside from the fact that loot and new exp zones are becoming available, what are the big gameplay changes that come with Kunark?
What I mean are things like the level cap to 60, pretty sure rogues get double backstab... things like that. It's just been too long to recall much of it.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup
Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07
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