Thread: Game Mechanics: NPC pathing after being disengaged
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Old 09-05-2016, 09:56 AM
titanshub titanshub is offline
Sarnak

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Join Date: Dec 2013
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Default NPC pathing after being disengaged

Currently after the latest patch NPC's are spinning 360 degrees around at each point along their path back to their original engagement point. I can only confirm this is happening in Kael. Because they never present their back for more than a split second, it has become nearly impossible for a monk to split mobs apart using traditional methods.

They do however spin in unison like ballerinas and it does indeed look quite humorous.
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