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Old 09-06-2016, 02:07 PM
Vexenu Vexenu is offline
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Join Date: Feb 2012
Posts: 1,195
Default Unconventional leveling duos

The best duos are well known by this point and have been discussed ad nauseum in dozens of previous threads. So let's talk about unconventional duos. What class combinations do you rarely see that actually work fairly well together? Remember, the focus here is on leveling and fun/unique gameplay rather than pure high-end duo power (Mnk/Shm and Enc/Clr pls go). Most of these assume at least modest twinking, so these suggestions are geared more toward people who want a fresh alt leveling experience rather than new players. Here's a few, a couple that I've tried and others that are pure theorycraft:

Paladin/Rogue: Paladin brings tanking, heals and CC, while the Rogue unloads DPS with no worry of pulling agro. Each class shores up the other's weaknesses perfectly. A simple duo with fairly relaxed gameplay for both players.

Bard/Monk: With decent weapons, haste and armor the Bard's tanking ability and melee DPS is very underrated, especially pre-50. This duo is best played by alternating tanking as needed between the two. Bard twisting haste, slow and regen makes for minimal downtime when combined with the Monk's DPS, tanking and Mend.

Warrior/Magician: Mage summons a max level Water or Air pet and keeps up his damage shield on the Warrior, who stays in a Zerker frenzy as much as possible. Mage nukes for added, DPS, summons band-aids for the Warrior and keeps a mana reserve ready to nuke down mobs quickly if the Warrior gets in trouble. Insane DPS but nonexistent CC. Best used in outdoor zones as a dark blue mob meat grinder.

Shadow Knight/Ranger: SK fears, Ranger snares. Fear kite all day, everyday, twice on Sundays. Limited self-healing and tanking from both classes allows slower but modest traditional killing as well. A fun faceroll duo if both players are heavily twinked (i.e. Fungi) and just want to mess around on pimped out hybrids.

Enchanter/Wizard: Enchanter employs the disposable pet charming method, while the Wizard handles snares, stuns on charm breaks and nukes to finish off the mobs. A decent dungeon duo, albeit rather fragile. About as useful as a Wizard will ever feel outside of raiding and porting. Requires attentive play from both players.

What are some others?