Quote:
Originally Posted by EdTuBrutus
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My point is this.
There is no mechanic you can introduce to promote rareity without it being exploited with those who have huge amounts of time. Which is a tiny portion of the server population.
The only way to actually fix rare drops is to stop them being rare. Nothing else actually works and the experience of dozens of other games is that this does not do anything to reduce the game experience.
time investment is not difficulty, it is not harder to need 16 hours to get a mob which you kill in 30 seconds. The entire idea of rareity failed in EQ and doesnt appear to be needed in any other game.
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It's not even the fact that people have more time, it's just they race to the top by abusing classic mechanics and classic knowledge, then there are bottlenecks since we have so many high levels AND everyone is trying to be efficient by just logging in for the good parts. In kunark, one guy permacamped tranix for like 2 months, he probably only had to play for 2 hours a day. The end game for classic eq a) isn't very good even in its best incarnation and b) isn't designed to accommodate 65% of a server that regularly gets 1200-1500 people on it. I like the fact some shit is hella rare, even if it's others that have it.