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Old 09-25-2016, 12:09 AM
EdTuBrutus EdTuBrutus is offline
Kobold


Join Date: Jul 2016
Posts: 124
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Quote:
Originally Posted by Ruinous [You must be logged in to view images. Log in or Register.]
The entire appeal for classic EverQuest for a good portion of players is precisely what you want changed. When you go to a game like WoW, where it's practically a loot pinata waiting for you around every corner, to the point where you see sub-par players running around with the same high-end items you have, they lose value and meaning.

Granted a lot of us have grown up and don't have the same obscene amounts of time to commit to playing a video game any more, personally I came here knowing that much. Knowing that I likely wouldn't ever get to partake in any regular raiding schedule. And I was okay with that. Because this IS what classic EverQuest was, and if I wanted a different game, I could go to any number of different games that garner to that play style.

The raiding system didn't change because it didn't work, it changed because it didn't work to make as large a profit as these AAA-title game companies wanted to make. It came down to making content easy enough for even the worst player to keep their subscription fees rolling in. Fortunately, P99 is not for profit and won't ever have to conform to that market strategy.
That's the thing though.

High end loot in Classic WoW is not a pinata because it is significantly harder to actually get than in EQ. Classic WoW raid encounters are immensely more complex than Classic EQ raid encounters.

The biggest difference, perhaps the one you are referring to, is how mid-range gear in WoW is much easier to come by. But again that't nothing to do with complexity of encounter (which in WoW is generally more involved and difficult) but with stupid rareity which - and lets remember this - turns out not to have served the purpose it was intended to.

Rareity in WoW was created because the Game Designers believed that lacking rareity would kill the game. We know today, from countless of examples, that it is not true and if anything, the exact opposite. Rareity kills the game.