I found the problem but not sure how to fix it heres the exert from the dbg.txt when i try to login to the p99 server
2016-09-25 08:51:43 Server selected 66.55.145.2 (3693120).
2016-09-25 08:51:43 Initializing DirectInput.
2016-09-25 08:51:43 Initializing Keyboard.
2016-09-25 08:51:43 Initializing Mouse.
2016-09-25 08:51:43 Creating font list.
2016-09-25 08:51:43 Creating game object.
2016-09-25 08:51:43 Deleting obsolete files.
2016-09-25 08:51:43 Loading string tables.
2016-09-25 08:51:43 Initializing client variables.
2016-09-25 08:51:43 Loading spell effects.
2016-09-25 08:51:44 Initializing display structures.
2016-09-25 08:51:44 Sound Manager loaded 2165 filenames from soundassets.txt.
2016-09-25 08:51:44 Voice Manager loaded 12 macros from VoiceData.txt.
2016-09-25 08:51:44 Networking: using port [61944].
2016-09-25 08:51:44 Networking: Connection Established [1]
2016-09-25 08:51:44 WorldAuthenticate: Initiating Login.
2016-09-25 08:51:46 Networking: Connection Closed [0] with 0 pending bytes.
2016-09-25 08:51:46 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2016-09-25 08:51:46 *** WorldAuthenticate. Checkpoint 3.
2016-09-25 08:51:46 Cleanup 4
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 5
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 6
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 7
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 8
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 9
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 10
2016-09-25 08:51:46
2016-09-25 08:51:46 Cleanup 11
2016-09-25 08:51:46
2016-09-25 08:51:46 Picking a default resolution, desktop is 1360 x 768, 32 bits
2016-09-25 08:51:46 Ratio is 1.77
2016-09-25 08:51:46 Resolution was capped at 1280 x 720
2016-09-25 08:51:46 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2016-09-25 08:51:46 Resolution selected 1280 x 720, 32 bits
2016-09-25 08:51:46 CRender::InitDevice: Using 32bit mode.
2016-09-25 08:51:46 CRender::InitDevice: Using vsync 0.
2016-09-25 08:51:46 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-09-25 08:51:46 CRender::InitDevice: HardwareTnL Enabled.
2016-09-25 08:51:46 Using hardware vertex shaders.
2016-09-25 08:51:47 Initializing render system.
2016-09-25 08:51:47 Trilinear Mipmapping available.
2016-09-25 08:51:47 Vertex Shader Version: 3.0
2016-09-25 08:51:47 Pixel Shader Version: 3.0
2016-09-25 08:51:47 Initializing engine internals.
2016-09-25 08:51:47 CRender::InitDevice completed successfully.
2016-09-25 08:51:47 Parsing INI file ./eqlsUIConfig.ini
2016-09-25 08:51:48 INI file ./eqlsUIConfig.ini loaded.
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