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Old 10-04-2016, 01:42 PM
Rygar Rygar is offline
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Join Date: Nov 2015
Location: Minnesota
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I absolutely 100% agree with doing away with MQs and Recharging. Programming oversights that were left in but 'not supported by GM assistance' just scream to me that they wanted to do away with it but the fix was so embedded into the game that it was too tough to do. If the devs saw this problem before implementation, I'm guessing it would have been done away with.

I know they want the blue server to be a 'frozen in time museum' of how EQ was back in the day, so I doubt this will be removed. For Green Server I would love to see this. Could simply make it so any charged item could not be sold to a vendor.

I also think the raid scene is not classic in spirit, entire zones can be trained around and bosses pulled out solo to kill. Killing 10+ dragons in a night shouldn't be something realistically achievable. Make TL boxes disappear after 15 seconds, remove DA idols or other clickies, and make it so bosses can't be pulled out of their lair (either make them invulnerable outside a certain radius or permaroot). Even pulling mobs from different islands in Plane of Sky should be nerfed. A simple question of 'is this what the devs intended?' should be a good enough litmus test if something should be nerfed. In some cases the zones need to be re-done to accomodate this, when roamers have a chance in VP to instantly repop after you kill them, it doesn't lend well to crawling through the dungeon well.

While not a 'classic in spirit' for this next one, the economy inflation is horrid. Devs missed the boat with Velious. SS / Thurg / ToV armor quests are so highly sought after, the gems for these should be 100% vendor purchased, not dropped by any mobs anywhere. Prices should be high similar to BP gems for bp / legs / helm. Would even argue these prices should vary based on average amount of plat on the server (ignoring the plat lord exceptions sitting on millions of plat). I also think the same could be said for Blue Diamonds / Black Sapphires / Jacinth for jewelry.

Another 'not classic in spirit' but would like to see more quest progression items similar to the Shackle of Steel monk bracer quest. These quests are not impossible but is something you want to stay on top of early and can help reward you with a very decent item (I still use my shackle at level 60 and obtained at level 40ish). Even epic quests could be made longer to help progress up through the lower levels where you don't just start it one day at level 45. Multiple quests for multiple slots on multiple classes can add a lot of enjoyment and not just have players focus on a min-to-max grind.

Edit: I also think certain raid zones / mobs should be able to hit you through DA / Harmshield line of spells to avoid exploiting... just like a Death Touch mob can harm you through this.
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Last edited by Rygar; 10-04-2016 at 01:46 PM..