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Old 10-07-2016, 07:37 AM
Rygar Rygar is offline
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Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I considered mentioning the hole since I did that a lot in the mid to high 50s, but I didn't bring it up for a number of reasons that make the zone unfriendly to players without experience there.

First, while the necro and ench can gate, the SK is kind of boned when it comes to leaving. Then you have to deal with where to start from. From top down you have to clear some trash and if you don't know where you're going it is easy to mess up. Bottom to top has a couple issues as well, mainly whether Yael is up and whether everyone in the group is set up to survive the drop.

Then you get into the mobs. I was trying to think of undead zones to make the necro more useful, and the undead in the hole are extremely MR. Last time I was there I think my ench had trouble even keeping them rooted. Definitely not a friendly zone for undead charming.

I agree it is a solid zone, just not very good for this trio. Dealing with a CR in KC or even HS is waaay easier than doing so in the hole. Last time I was there we went to do the ranger epic portion and I'm pretty sure 2 of the 4 people with us died on the drop in, which wasn't a big deal since I have a cleric as well, but for a trio unfamiliar to the zone that is going to kill the group before it even gets started plus, Hole exp is kind of weak even compared to KC.

The Hole is a cool zone and worth checking out if you're up for a bit of an adventure, but it isnt the best choice for an unconventional trio looking to exp and that isn't already familiar with the zone.
I'm not fully understanding the logic here...

Not recommending Hole because it can be unfriendly to players who are inexperienced there? Same could be said for any zone, especially HS. You learn as part of EQ, the zone is very easily learnable.

SK can't gate? This is true, but you have the same exact problem in HS. OT Hammer is 2k and would recommend everyone get that at 50 anyways, Thurg Gate Potion (vial of velium vapors) is obtainable if you just do tradeskills for a few hours. Its not like there are no options there.

No undeads to charm? This is definitely true. However, I would argue that with mobs having less than half the HP as normal PLUS all running at 20%, a standard necro pet / spells help out a ton. There is realistically only 1 ghost in the area which can be trio'd at first half of zone, so the MR issue shouldn't matter.

CR easier in HS?? This is laughable really, the level 1 halfling brell rogue dragger gets your corpse to zone in where you can rez / med with no adds at all, HS has a heavy mix of undead / live mobs, and goos can see invis and even h/s. True that you can get a rez easier in KC due to over-crowding... but you deal with over-crowding.

Hole exp weak compared to KC? This has definitely not been my experience, especially at low to mid 50s. 58+ I see it slowing down, however due to those low HP mobs, you can plow through them much faster.... especially when chanter has a charmed pet that can BS for 350, maybe even give some nice pet weapons like double Gold Plated Koshigatana if you want to get creative (may cost you 2k, but will proc a 162 DD nuke on any summoned creature. Dual Wield + Boon + Backstab + Haste if you crazy = Destroy). The SK also comes in handy here to get the chanter pet to BS.
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