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Old 10-07-2016, 10:52 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
There is no single right way to play EQ. And the only wrong way to play is the way where you don't get any fun or enjoyment.
QFT

I wouldn't exactly call EQ a sandbox game, but it is far from linear. In a lot of ways it is a weird game that doesn't make a lot of sense, but I think that's why most of us are here. Almost everything about the game leads you to social interaction - its content is arbitrary and esoteric, it's wildly unbalanced in many ways, and it's very unforgiving.

I'd agree that EQ's gameplay, because of its arbitrariness, does allow for an unknowable number of ways to do things and a huge array of playstyles. The extremes are much more extreme than all of its successors - it's possible to be very, very bad at the game as well as prodigiously good. Unfortunately, this same arbitrariness also allows for some pretty stupid things like corner tanking boss mobs, bags full of one-off clickable items, and insanely long camps.

But with the drudging work comes, I think, much more than your average reward. Nothing else quite matches the adrenaline rush of just barely surviving an unlucky pull in Howling Stones, or the first time your guild slays a dragon with only a few left standing at the end. Nothing really does quite match the satisfaction of leading a successful group to the depths of some absurdly remote zone, truly challenging yourself and your teammates in the process.